Creative and curious, the Kliktak are renown machinists and seem to have a solution to almost any problem. They inhabit the harsh arid desert known as The Dust in the southwestern sector of Vaemilia, using the metal ore beneath the surface to make their magnificent machines. Building something yourself is an accomplishment highly valued in Kliktak communities, and for this reason the Kliktak tend to leave a lot of older machines laying around, having already built an improvement from the old model. The pace of Kliktak society is very quick, with technological advances coming rapidly; an echo of their very short life spans. The life of a Kliktak is one of survival and ingenuity, balancing personal accomplishment with the continued survival of their race.

Physical Description

Kliktak stand upright on two legs and have two arms. Their bodies consist of three sections, the head, the thorax and the abdomen. The head is ovoid in shape with two large mandibles jutting from the sides of their mouths. Their eyes are compound in nature, and sit below two antennae. The mandibles and antennae are used in conjunction with each other in communication; this is why learning Kliktak requires not only a knowledge of the language but also these important physical aspects. The thorax is the midsection of the body and supports the arms and legs. Kliktak hands are much more dexterous than those of other races, and feature many points of articulation, which allows them a superior amount of hand control when crafting mundane objects. The abdomen juts from behind the legs and houses several vital organs. Kliktak exoskeletons range in coloration between black and red, with the majority settling into a median copper color. Their typical height range is between 3’0 to 3’4. Unlike other races, Kliktak lack many individual physical characteristics, leading to the widespread notion that they all look exactly alike.


Kliktak society is centered around personal ingenuity. Kliktak are taught from a young age to solve their own problems through their skills, which typically are in machine craft. This individualistic notion is offset by a constant pressure to contribute to a colony’s survival, and the result is a person capable of finding enjoyment in either pursuit. To the Kliktak, the individual is a valued member of a collective, as long as it helps the collective as a whole. Being an isolated Kliktak is an odd occurrence and one that finds a great amount of pity to the Kliktak. Loneliness is equal to death in the harsh world that they live in. Because of this, Kliktak colonies are Oligarchical in nature, but tend to be somewhat isolated from each other. The colony itself is treated as it’s own individual entity and expected to give very little to the whole of the Kliktak nation. There is still a great reverence paid to the Kliktak Queen, who is believed to be a mouthpiece for the Kliktak God Kilumtik. In this way, edicts from the Hive are treated more as religious doctrine than bureaucratic proclamations.

Relations with Other Races

The Kliktak are typically optimistic when it comes to dealing with other races. Because their lives are so short, it is hard for ancient enmities and prejudices to work into the Kliktak way of life. They see the other races of subjects of great study, and value their interactions with others as scientific endeavors. Because of this the Kliktak are often seen as being mildly odd, but their curiosity is endearing.

Alignment and Religion

Kliktak typically worship the Goddess Kilumtik, praying to her for her relationship with crafting and survival. They see their Queen as a direct emissary from Kilumtik and see the divine as much more practical than what other races might. They tend to lean toward the Good alignments out of a reverence to community progress and giving to the continued survival of others.


Adventure to the Kliktak are seen as journeys of discovery; of personal exploration in order to discover new things to bring back to their colonies. Typically Kliktak adventurers will wander for a number of years before returning home with their new innovations and improving the lives of those around them with their newfound knowledge and techniques before settling into their twilight years. Kliktak adventurers are often resourceful mechanics, and tend to take Classes such as Gunslinger and Alchemist. They typically do not have a talent for the arcane arts, however a few Kliktak could study to become Wizards, but this training would have to take place far from their own homes due to it’s alien nature. Martial-minded Soldier Kliktak use their Constitution scores to become tough up-front Fighters.

Kliktak Racial Traits

+2 Constitution, +2 Intelligence, -2 Charisma: Kliktak are hardy and intelligent, but awkward.
Small: Kliktak are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Kliktak have a base speed of 20 feet.
Desert Runner: Kliktak receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Healthy: Kliktak gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Craftsman: Kliktak gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.
Master Tinker: Kliktak gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.
Swarming: Kliktak are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Weapon Familiarity: Kliktak are automatically proficient with light Picks and treat all weapons with the Kliktak in their name as Martial weapons. Treat all Gnome weapons as Kliktak.
Minesight: Kliktak have darkvision 90 feet; however, they are automatically dazzled in bright light and take a –2 penalty on saving throws against effects with the light descriptor.
Languages: Kliktak begin play speaking Common and Kliktak. Kliktak with high Intelligence scores can chose from the following: Ardarian, Familiari, Human, Ultarian, Sylvan, Goblin and Orc.


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